
Latest
2025-12-11
Changelog for Beta Version 1.3
Factions
- Added Early War USMC
- Added Early War IJA
Weapons
- Added Type 89 Grenade Discharger (Knee Mortar) to IJA Mortar, with proper voice line warnings
- Added M38 Carbine to RKKA Engi Early War
- Added M44 Carbine to RKKA Engi Mid War (Replaces M38)
- Added PPSH 41 early variant to early war RKKA loadouts
- Added M1 Carbine to mid-war US Rifleman loadouts
- Added G43 to FJ Rifleman
- Elite Rifleman FJ now only use FG42
- RKKA Engis no longer have SMGs
- Made bolting the same speed for all bolt action weapons (Overall 15-30% speed increase in bolting depending on firing mode)
- Weapon FOV is now fixed to the sight rather than depending on shift zoom
- Some weapons recieved Weapon FOV changes (Arisakas, G41, G43, etc.) to allow better front sight visibility
- Fixed various weapon dialing issues
- Fixed sensitivity issues for aiming
- Fixed an issue where the Type 97 Scoped did not have bayonet functionality
- Fixed an issue where you could not use the sights on an MG when bipoding on a surface
- Fixed M1 Garand not making a ping on last shot
- Fixed PTRD causing crashes
- Updated M3 Grease Gun sights
- Updated Type 99 sights
Gameplay
- Added Nebelwerfer sounds for German Rockets
- Fixed Katyusha rockets not playing properly
- Banzai speed buff is now capped (15% boost max)
- Banzai damage resisitance is now fixed, and can stop damage up to 95%
- Banzai damage resistance now only applies to non lethal damage. They can tank critical hits now.
Maps
- Added map Barashka (Eastern Front)
- Added map Guadalcanal (Pacific)
- Added map Grain Elevator (Eastern Front)
- Added map Horson (Eastern Front)
- Added map Port Brest (Western Front)
- Added new spawn protection where it kills the player like in RO2
- Added RS2 wind volumes to the maps so smoke grenades work properly
- Added recon to Bridges, Carentan and Port Brest
- Added US Radioman to maps where US attacks
- Fixed artillery cooldowns
- Fixed customization mannequins
- Fixed placeholder static radio meshes
- Fixed missing Japanese HMGs on Kwajalein and Peleliu
- Various other map fixes that were too small to list
Iwo Jima
- D and E objectives now disable on capture
- Decreased timer by 5 minutes (30 minutes to 25 minutes)
Brecourt
- Further optimization fixes
- Replaced tents with better collision
- Increased amount of tickets
- Decreased Axis spawn time by 2 seconds
- Additional flanks added
- Additional trenches
- New spawn for USA to take on C/D objectives
Bots
- Added experimental vaulting
- Added experimental path finding (less teleportation)
- Added more realistic firing intervals (No more full auto M1 Carbine)
- Bots prioritize body shots more than headshots at lower distances
Other
- Added WIP VOIP fixes
- Fixed a mistake where the wrong radio call was made by faction voice lines
- Re-Arranged class selection screen to put Elite Rifleman below Rifleman
- Updated various weapon UI elements
2025-10-13
Changelog for Beta Version 1.2
GAMEPLAY CHANGES
- Using one artillery disables the others until the cooldown finishes
- Fixed being able to activate multiple artillery strikes at the same time
- Banzai charging reduces damage up to 95%, starting at 70% and scales upwards
- You can no longer be slowed when shot in the leg during a Banzai Charge
- Fixed HE projectiles for various Tanks
- Focus zoom affects weapon FOV
Weapons
- Fixed g43 scope pickup causing server crashes
- Fixed arisaka 99 having the wrong iron sight fov
- Fixed Gunto (Katana) not spawning on TL
- Disabled misalignment for the Type 100/40
- Lewis / Type 92 lmg can now be braced
- PPS42 buffed, increased stability
- Barrel bursting works, turns your MG semi-auto
- Type 97 grenade traps blow up instantly on trigger, and show up on your hud when placed
- PzB 39 is now capable of penetrating the T-34’s weak spots
MAP CHANGES
- Disabled all artillery on Apartments, just like the original map
- Barracks only has mortars now, redone timing
- Redone timings for all arty on Bridges of Druzhina
- Disabled all artillery on Carentan, just like the original map
- Gave Carentan an overhead map
- Redone timings for all arty on Iwo Jima
- Added sandbags to two more bunkers on Iwo Jima to allow people to get out
- Disabled Arty and Rockets on Kwajalein
- Redone timing for Mortars for Kwajalein
- Disabled Arty and Rockets on Peleliu for IJA
- Redone timing for all Arty on Peleliu
Brecourt
- Fixed incorrectly casted shadows on ground meshes
- Fixed missing collision
- Fixed MG42 and MG34 not able to turn
- Optimized terrain tesselation
- Swapped SS to more fitting Fallschirmjäger
- Set period to late war allowing more weaponry
- Further adjusted cooldowns and spawn times
- Fixed climable trees
- Adjusted character contrast
MISC
- Redid sound control
- Vehicle engine, tracks, and machine gun sounds are now properly controlled by the SFX volume slider
- Added audio feedback when AT rifles and tank shells deflect or penetrate
- Added explosion audio to tank HE shells
- Made focus zoom less choppy
- Another attempt at removing GAM references
- Attempt to remove GOM 4 references
- Added a superior role changer for mappers
2025-10-10
Changelog for Beta Version 1.1
GAMEPLAY CHANGES
- fixed prone bug happening way too often and probably for good
- fixed unable to mantle/vault over things
- fixed MG42 model and anims
- fixed various damage fall-off values for most projectiles
- fixed wrong recon planes being spawned
- fixed M1897 shotgun ammo
- fixed German Smoke Grenades being in the wrong slot
- fixed arty timers for VARIOUS maps
- fixed bazooka not being given to US AT role
- redid some iron sights for various guns
- potential fix for audio
- potential fix for GAM references
- updated some weapon renders
- made rich presence respect team names
- removed m1 carbine from US sidearm selection
- disabled sprint fov
- disabled MGSightPosition when bipoding, maybe make sight tutorial one day
- replaced mkb42 with stg 44 for SS on mid war
- added some sandbags in a bunker on iwo jima to let people get out of there
- added barrel changing for MG34
- added chinese localization from community
- added type 92 lmg for SNLF
- hid legs when crouch running
MAP CHANGES
Brecourt Update
- Added additional flank
- Increased cap zone size
- Added additional objective Brecourt Manor with corresponding new spawns
- Increased spawn times for both teams
- Adjusted role selection
- Increased static MG yaw
- Replaced M2 HMG with M1919A4
- Broken lines of sight with smoke screens
- Adjusted lighting to avoid pitch black shadows
- Adjusted color bending
- Fixed artillery cooldowns
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